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Skill Test Result Quality Ratings
Game System: Basic Roleplaying
Author: Bruce Mason
Added: 2006–09–17
Summary
A numerical method for assessing how successful a skill roll is.
Description
BRP based systems have always had some way of measuring how good or bad a die roll is. This is an abstract, generic numerical method of doing so. The key concept is the “Quality Rating” (QR) of the roll. The higher the QR, the better then success. At its most basic:
- A successful roll gets a QR of +1
- A failed roll gets a QR of 0.
Depending on the BRP system you use, you can include QR’s for other successes. For example, using Mongoose RQ with 1/10 criticals:
| Result | QR |
|---|---|
| Fumble | −1 |
| Fail | 0 |
| Success | +1 |
| Critical | +2 |
If you are using a system such as RQ3 with specials and criticals then you can adjust the QR as required.
Implications
This rule does little by itself but does provide a framework that would enable a system that allowed extra degrees of critical and fumble as well as allowing opposed percentile rolls.
Notes
This is something I use in my own BRP/RQ variant. It integrates with HeroQuest style “bump” system for characters with skills over 100% and with opposed percentile rolls.
Related rules
I’m using this section to link to the related skills rules I use in my own rules. Once I get around to it.